http://scratch.mit.edu/projects/42927942/
I knew I wanted the game to be time based with the player avoiding obstacles. When I saw that there was a command to bounce off the edges I realized I wanted to make a controllable sprite with bouncing obstacles. When I worked on the game I realized that the circles would and would sometimes not return to their original spot. To combat this I rewrote the command and started with a
"go to x,y." I tested the game by playing it and occasionally removing the obstacles if the levels were too hard for me to pass. It worked as I intended however the original winning and losing sounds I wanted did not work. I was most proud of using the change color aspect command because I believe it makes the sprites look interesting and therefore gives the game more appeal. I was slightly disappointed with how easy the first level was but I feel that the game picks up enough to justify it.
I knew I wanted the game to be time based with the player avoiding obstacles. When I saw that there was a command to bounce off the edges I realized I wanted to make a controllable sprite with bouncing obstacles. When I worked on the game I realized that the circles would and would sometimes not return to their original spot. To combat this I rewrote the command and started with a
"go to x,y." I tested the game by playing it and occasionally removing the obstacles if the levels were too hard for me to pass. It worked as I intended however the original winning and losing sounds I wanted did not work. I was most proud of using the change color aspect command because I believe it makes the sprites look interesting and therefore gives the game more appeal. I was slightly disappointed with how easy the first level was but I feel that the game picks up enough to justify it.